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- «ac»«»
- «s6=166,227,181»
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- «c2»*** THE HISTORY OF THE SCENE AND THE AMIGA - PART II ***«»
- «»
- - The Best Years!«»
- «»«as»
- «c6»CONTINUED FROM ABOVE...«»
- «»
- «c3»BY ZEROX/GODS«»
- «»
- «c7»In 1991 Commodore launched some new amigas aswell. This time it was A500+. It
- was different from the first amiga 500 released 4 years earlier in many ways.
- It had ECS chipset, kickstart 2 (workbench 2.02) and 1MB memory. It costed 399 pounds.
- Also the famous CD32 with 1MB memory got released that year. It was generally an A500
- with CD-ROM and 1.3 ROM. It costed 599 pounds. In 1991 the A3000T got launched too.
- It was the most powerful amiga so far. It had 2MB memory and a 68030 processor, but costed
- extremely much. Infact 4599 dollars! Well, the machine was an expandable A3000 in a tower.«»
- «»
- In 1991 the whole concept of demo-making got changed. No more successful megademos got
- released, only trackloaders. The way a demo got 'build' is more like we are used to today.
- So perhaps this was the first year with demos as most sceners know them. The quality of the
- demos increased. The groups spent more time on making a demo. Before you were able to code
- a decent demo in one month. In 1991 it took about 4-5 months to develop a good one, actually
- more like today. Therefore the coders weren't as productive as previously. The bobs were
- definately out, and the same were the various filled vector boxes. The most popular
- effects this year were vector world, copper and fractals.«»
- «»
- Since it took a longer period of time to develop a demo, and the quality was much
- better, the coders wanted to earn some money of their hard work. The prizes at the
- demo-parties were quite high. And actually all the best demos of 1991 got released at
- parties, mainly at The Party by Quartex, Silents and Anarchy. And at the
- Summit'91 by Static Bytes and Prologic. Most of the demos also demanded 1MB memory.«»
- «»
- The first real good demo released this year was Enigma by Pheneomena. I guess most
- people that have seen it can't forget it very easily. New effects were vector world,
- objects in the vector objects and more. The music by Firefox and Tip was also very good.
- A demo which is still one of my favourites also got released that year, but at a party
- in Norway. It was the Virtual World by TomSoft (Thomas Landsburg). It presented various
- stories with vector objects and very nice background pictures. It also have an amazing
- raytracing in the second part along with superb music by Audiomonster. It's just great!
- Another great demo which presented stories with vector objects was the winner of The Party 1991
- in Denmark, Odyssey by Alcatraz. It was spread on 5 disks, and lasts for half an hour!
- Even though Odyssey won The Party I, I think most sceners would agree with me when I say
- the second demo was even better. Yes, Hardwired got to be the best demo of the year!
- It's still an amazing demo... and rated as one of the best ever.
- It has great music, great code, great design and many new good
- ideas, like gele vector, twisting scroll and pixel to logo. The men behind this
- great production are: The Spy, Deftronic, Jesper Kyd and Mikael Balle. Definately legends.
- Other good demos that year were Voyage by Razor 1911 also released at the Party I,
- Substance by Quartex and Global Trash by Silents from the Summit'91, Elysium by Sanity,
- Alpha and Omega by PMC, Vector Exter by Shining, ICE by Silents and Cube o Matic by Spreadpoint.
- Scoopex and Cryptoburners took a rest after their success in 1990, and Defjam died.
- In 1991 the demo groups gained control over the scene. The cracking groups cracked the games
- for themselves. For hardcore sceners playing games was out.«»
- «»
- This year the scene got filled with dentros, mentros, sextros, fucktros etc.
- But the popularity of such intros faded away at the end of the year. With all these
- intros there also came ALOT of packs.«»
- «»
- This was also the year of Blueboxing! Everyone knew how to do it, and almost everybody
- did it. And the sceners were happy as long as it lasted. 1991 was also the big year
- year of the boards. BBS showed up everywhere, and soon almost all groups had a BBS HQ.«»
- «»
- 1991 was the first year with real BIG parties. Maybe not as many as previously, but some
- very productive ones. Especially The Party, Summit and the Cryptoburners/Dexion parties were real successful.«»
- The best groups of that year got to have been Silents, Phenomena, Anarchy, Rebels and Quartex. Also Cave delievered good productions.
- As for graphicians, one graphics artist was outstanding, it was UNO! When it comes to musicians,
- 4-mat was very productive that year. He released alot of modules in all Anarchy productions,
- but also in other productions. Although 4-mat got criticized for not making his own samples,
- he had his own sound which many liked. Other musicans in the wind that year, were; Tip, Romeo Knight,
- Firefox and Heatbeat. The modules had to last longer because of the introduction of
- trackmos. Not just a minute like in the megademos, but maybe for 4 or 5 minutes. They also
- had to show variety. Something which made the general standard of the modules increase.
- Crystal Symphonies I by Phenomena and Turmoil by Silents were probably the best music disks.
- In addition to that, the effects/music fit more together than in the past.«»
- «»
- When it comes to the mags, the German scene lost its top position. Cracker Journal,
- Hackmag, McDisk, I.C.E. and basically also D.I.S.C. were from Germany. Even though some of
- those mags were at its best in 1991 (like the mag you're reading now), the nr.1 mag around
- was definately still Zine from Switzerland. But good mags like Top Secret and Stolen Data
- got introduced to scene and got lots of supporters. And lets not forget that the first issue of
- RAW got released in November that year...«»
- «»
- Anyway, 1991 was certainly the year of trackloaders!«»
- «»
- In 1992 Commodore continued to launch new and better amigas. First out was the
- A600 with 1MB memory and it only costed 399 pounds. It was just a smaller A500+
- without a numeric keypad. It had PCMCIA slot. Anyway, the A600 was not a very big success.
- The A4000/O40 however was a great success. It had a 68040 processor and 6MB memory!
- It had kickstart 3 and above all AGA chipset. But it was very expensive. Infact it costed
- 2466 pounds! Also the A4000/030 got launched, it had a 68030 processor as the main difference.
- And then the most popular amiga in addition to the A500 got released. It was of course
- the A1200 with 2MB chipmemory for 399 pounds. The A1200 was the first low-end 32 bit amiga.
- It had the 68020EC processor, AGA chipset and PCMCIA slot. It was not before the year after
- sceners began to buy the computer however.«»
- «»
- 1992 is by some sceners described as the best scene year ever! Hardwired had set the standard with
- its smooth & continious changing between parts of the demo. Also the music fitting perfect to
- the demo was something new. Many groups started to copy and improve this new thing called
- design! Many groups managed to create their own special style. Two very good examples of that
- are Andromeda and Melon Dezign. Yes, in 1992 everyone opened their eyes for design in demos.«»
- «»
- There were many active groups which created alot of new effects. One of the most
- active, and perhaps the best one was Anarchy. They released Spring Melodies, Legalise it I & II,
- In The Kitchen and Flower Power this year, in addition to their mag. Melon Dezign released
- Human Target, Prism, SOS and The Bomb Intro to mention a few. And Andromeda released
- their DOS, Multica, Point Blank and Mirror. At last, but not least... Spaceballs released two
- good demos with Wayfarer and State of The Art which was also attractive to non-sceners and
- was showed on MTV! State of the art is a dance-demo which mainly featured girls dancing
- to techno music. It was a totally brand new idea and many liked it. Some also disliked it,
- and didn't understand why it won the Party II. In any case, it's a very entertaining
- demo created by Lone Starr and Travolta. The most original demo of 1992! Other good demos
- that year were WOC by Sanity. Especially coders enjoyed the skills of Chaos. The Party II
- also gave us 3d demo II by Anarchy, at the Gathering'92 by Deadline & Crusaders, Spaceballs released their
- legendary Wayfarer demo, and also Andromeda their great DOS demo. At the summer in the
- Hurricane party Kefrens released Guardian Dragon II. At the same party also some other
- good demos got out, from both Analog (Falling Up) and Silents (Xpose) and of course In The Kitchen by Anarchy
- as mentioned above. Then we have Wicked Sensation by TRSI, Delirium by Complex, Sound Vision by Reflect and
- Tetris intro by Melon Dezign.«»
- «»
- This year some very good musicdisks got released. I guess they are still considered some of the
- best ever. I'm mainly talking about Mirror from Andromeda (musicians: Mr.Man, Interphase, Lizard),
- Jesterday by Sanity (musician: Jester) and Crystal Symphonies II by Phenomena (musicians: Tip & Mantronix).
- The best musicians that year were Tip & Mantronix because of their Crystal Symphonies and many
- good demo-tunes. But later on they became quite unpopular among some sceners. Anyway, many
- people will remember their good music in both the Enigma demo and the C.S. series. Other musicians among
- the best were; Moby/Dream Dealers for winning the music-compo at the Party II and his modules for
- D.D. productions, Mr.Man for his tunes in Mirror and Andromeda releases, Lizardking/Alcatraz,
- Jester/Sanity for Jesterday, Nuke and Audiomonster/Melon Dezign.«»
- «»
- Also some good slideshows were released this year, especially Prism by Melon Dezign was good.
- But also Masterpieces from Kefrens and Forgotten by Mirage is worth mentioning. However, the
- new nr.graphician was Facet/Anarchy. He made alot for all Anarchy productions, but also productions
- from other groups, like for RAW. UNO hadn't made anything for ages. Other good graphicians were
- of course Cougar (which did the DISC graphics at the time) and Rank.«»
- «»
- The best coder at the time was probably Spy, as he was the main-coder behind
- Hardwired by Silents & Crionics. But other good coders were Dan, Performer, Chaos
- and of course many others.«»
- «»
- When it comes to the ruling group, there were quite many good ones. Especially Anarchy
- released much. But also Silents, Andromeda, Spaceballs, Kefrens and Melon were extremely good.«»
- «»
- In the mag world... RAW was certainly the new nr.1. The other mags more or less faded
- away during that year, including Zine which died and D.I.S.C. which got big problems.
- The EuroChart was also in trouble, but Crusaders finally gave it over to Static Bytes which
- continued the charts.«»
- «»
- The various parties had lots of visitors, new records were set at The Party with 2500
- visitors, Assembly with 700 visitors, The New Year Conference with 400 and at The Gathering too.«»
- «»
- Well, 1992 was definately the year design was in focus.«»
- «»
- In 1993 Commodore launched their CD32. It had 2MB memory, 68020EC processor and
- costed 399 pounds, just like the A1200. Generally it was an A1200 without a keyboard, but
- with double speed CD drive and kickstart 3.1. When we released D.I.S.C. 10 we made sure
- it worked on that machine too, as the only mag at the scene since it had 3
- seperated systems; keyboard, mouse and JOYSTICK. But then, not many sceners
- got CD32 nowadays.«»
- «»
- As the AGA chipset got introduced the previous year, most of us expected
- that 1993 would bring us lots of great AGA productions. But that didn't
- happen. Infact there wasn't released any good AGA demos before the end of the year,
- and they didn't exactly take the AGA chipset to its limits either. In
- addition to that the other demos were not increasing the quality much compared to the
- latest years. No, the new trend in 1993 was the use of techno music in
- almost all productions. The more positive aspects of 1993 was that the
- eastern countries had a breakthrough! Especially Poland began to get attention
- from the other scene countries...«»
- «»
- Again it was pretty clear that the nordic countries had the most active demo scene.
- Except from these countries, only some north-european ones, like Germany and The Netherlands,
- came up with good productions. There were not much activity in countries like France,
- Italia, Austria and Switzerland this year.«»
- «»
- All the best releases were out at the 3 big parties; The Gathering (Norway),
- The Assembly (Finland) and The Party (Denmark). Even though the two first parties
- had good organization, none of them could be compared to The Party'93 which was
- way ahead in visitors and professionality. Also the party hall was great! This party
- is perhaps the best party ever organized, at least there are not many that can
- compare. Maybe only The Party 4?«»
- «»
- At the Gathering'93 I guess the best demo of 1993 got released. It was Desert Dreams
- by Kefrens. Some say it got a boring introduction (with info about
- pyramids), but afterwards the parts are really
- good. Especially the saw-effect impressed many. Also the second demo there was
- very good. It was a Sim, Drake & Codex production and called Speed. I think it's
- a very underrated demo. It got a very cool introduction, with fast effects... lots
- of faces and objects. Maybe a tiny pschedelic... and it's not loosing much ground
- compared to todays oldstyle-demos, like the ones released at the LTP4 party in France late
- this summer. Just check out Speed from 1993 and PsychoKiller from Spaceballs in 2000.
- I don't know who's pissing on their rivals, hehe. At TG'93 Spaceballs by the way
- released the demo Mobile - Destination Unknown, and that one was quite good. Also Q.E.D.
- from Talent was ok.«»
- «»
- At Assembly the same year, Pygme Projects released their Extension demo. I hadn't
- heard of that group before this release, but certainly paid attention afterwards.
- It's a good demo, and especially the vector cities are great. The Virtual Dreams
- demo 242 also is one of the better demos that year. The packing routine that shows
- a digitized movie on the screen, is good. The Romantic demo from Melon Dezign also
- got some attention.«»
- «»
- At the Party 3 there were lots of releases. Spaceballs released the follow-up to
- State Of The Art, it's called 9 Fingers. It's a dance-demo which especially non-sceners
- appreciate. Anyway, the idea was not as original anymore and the demo only came
- 4th in the competition. The winner was Origin by Complex. The first in a row of good Complex
- productions. This was also one of the first good AGA demos ever. The demo that came
- second was also an AGA demo, it's called Full Moon and was done by Virtual Dreams/Fairlight.
- This is also a good demo worth to have a look at. The third demo got alot of
- attention... it's Arte by Sanity! It became very popular both for the nice design and also
- the code, and ruled the various charts for some time.«»
- «»
- At a smaller party, Cebit'93, Sanity also released their Terminal Fuckup demo
- but it didn't have the same standard as Arte. At that party TRSI also released their
- only real demo that year, and many sceners got disappointed.«»
- «»
- Some other good demos that year were Groovy by Lemon, Technological Death by Mad Elks and
- Interference by Sanity.«»
- «»
- The improvements in 1993 was in the intro area. We got a few very good intros this
- year, and that was a big improvement from 1992. Especially the winning intro at
- Gathering called 40k Intro by Lemon and of course ChaosLand by Virtual Dreams, the
- winner at The Party, were very good. Also Virtual Dreams and Stellar released some
- good intros that year, at Assembly.«»
- «»
- As for the groups, the old giants Scoopex and Silents were silent, and people
- expected them to be dead. Lemon which got a warm welcome at the scene after
- getting all the active Anarchy members, released some very good demos (Groovy,
- Rink A Pink etc) and intros. But at christmas the group died.«»
- «»
- The coder of the year got to be Chaos, even though he didn't code very much.
- But Arte and his comments in all mags made him very popular. Tsunami/VD, Microfroce/Sanity,
- Lonestarr/Spaceballs and Laxity/Kefrens were also good ones in 1993 among others. Effects like zooming & rotating
- started to get popular and goraud objects too, in addition to some texture mapping.
- But these effects got more popular the year after.
- Glenz-objects were also used in many productions. The same with dots and some fractals, together
- with lightsourced vectors.«»
- In the graphics department, there were lots of good ones this year. The graphicians
- in Lemon were good, especially Facet had a good year with the graphics/design in
- all Lemon productions. But also Danny was good. Also the graphicians in Complex
- had a good year, Hotshot, Jugi and Reward. The same with graphicians in Andromeda,
- Fairfax, Archmage and Decker. The ones in Sanity were at their best this year too,
- especially Cougar and Ra. And then a few other also made some good pictures and
- design, like Peachy/Masque, Devilstar/Silents, Suny/Movement, D-mage/VD and Mack/Melon Dezign.
- The slideshows to watch were Memorial Design by Melon Dezign and Revelations by Cryptoburners.«»
- «»
- There were many good modules and musicians this year also. Especially the Sanity
- musicans were doing good. Both Jester and Moby had very special styles. Jester was at
- the top of most charts because of his good discotunes, which people recognized at once
- in both the Sanity productions but also in other productions. Moby also made lots
- og good modules, and one of them was the famous winner tune from The Party 3 called
- Elektrik Funk. Also the Andromeda muscians did quite good this year, with high rankings
- at most parties. Especially Mr.Man, but also Interphace and Lizard did good. It was also
- a good year for Dizzy. He managed to win the Assembly that year.
- Vinnie of Spaceballs did good too with winning the Gathering and having his music in the
- 9 Fingers demo. Chromag also released his Chromagic music disk besides composing lots
- of modules and do pretty good in the competitions that year. Jogeir Liljedahl/Noiseless
- won the Rendezvous party in 1993 with his famous Guitar Slinger module and released a
- musicdisk. Also some of the
- old guys were doing pretty good, like Uncle Sam and Romeo Knight. Other musicians which were
- doing good, were Audiomonster, Strobo/Stellar, Groo/C & C, Nuke/Lemon, Chorous & Sid, HMZ/Alcatraz,
- Doh/Cryptoburners and of course Lizardking which released the great Lizardkings' Theme
- that year and Memorial Songs I. In addition to that musicdisk, Dizzy Tunes II and
- Chromagic were the best ones.«»
- «»
- When it comes to mags... Not one single issue of D.I.S.C. got released. All the real
- old legends had vanished. R.A.W. was definately the best mag around. But also mags as
- Stolen Data, Grapevine, Top Secret, Upstream, Cemetary News and Suicide were popular.«»
- Anyway, 1993 was the year when the techno music hit the scene very hard.«»
- «»
- In 1994 Commmodore went bankruptcy, and didn't manage to release any new amiga.
- After this new owners were presented every year. But now in the year of 2000 we
- have at least got a temporary solution which brought Commodore in the hands of
- true amiga fanatics. However, the plans for the next generation amiga didn't impress
- the demo-scene. Well, I won't write more about the owners of Commodore in this article.«»
- «»
- 1994 was also the year when AGA got its final breakthrough. Some real good AGA
- demos got released, but the real introduction of AGA also had its negative sides.
- The scene got divided. Some estimates conclude that AGA actually halfed the demo-scene.
- The old sceners which mostly had A500s, didn't get to see the new productions. And
- instead of upgrading, they more or less left the scene. There were still some new
- non-AGA productions, but they weren't many. And the fastfile system made it hard for
- A500 owners too. So the introduction of AGA made it easier for all the sceners that
- weren't 100% into the scene to quit. And ever since, it has been a constant battle to
- upgrade to see the latest productions. So every year sceners that won't upgrade, leave
- the scene or just hang out at #amigascne.«»
- «»
- As AGA got standard in 1994, it also ment that most people had A1200 or A4000. And
- those computers had of course a harddisk as standard. This changed the making of demos
- quite much. Before every demo was trackloaded. Now more and more demos were made
- as executable-files and HD-installable.«»
- As the previous years, the best demos got released at the major parties.
- Two of the best demos that year were made by Andromeda. They won the Gathering'94 party
- with Sequential and the Party 4 with Nexus 7. Two very good demos done by different
- coders. Sequential was trackloaded if I remember correctly, but Nexus 7 was an executable
- one-file demo which was HD-installable. It's the best Andromeda demo ever. It had 12 major
- effects in addition to some good part links. Some of the effects were totally new;
- like the discolight-ball which caused extacy among the audience at The Party 4 and impressed
- many. Also the natural motion routine was great, in addition to the 3d slice sphere, the motion blur and
- goraud pulse. From the beginning to the end it was almost a religious experience presented by
- the coders Mr.Hyde and Dr.Jekyll.
- The smooth change from effect to effect with those part-links and perfectly fitting
- music made the demo a winner. Infact, it won the party with twize as many votes as the
- runner-up. But the other demos presented weren't bad either. Like the Psycedelic demo
- from Virtual Dreams. It had lots of good effects made by Dr.Skull. He was probably the
- most active coder that year, as he also coded Love. The winner of the South-Sealand
- demo competition. In addition to that, he helped making the Breath Taker demo which
- came second at the Assembly party. The demo which came third at the Party, was called
- Motion and made by the new crew called Bomb. They were the French members of Complex which
- also won the Saturne 2 party earlier that year with their Real demo, but they had left a few
- months earlier. And the demo that came 4th, Soulkitchen, was presented by the legendary Silents.
- It was good too, but all I remember is that one routine was almost the same as one in the
- HardWired demo released 3 years earlier... anyway, this routine was worse than the original.
- Another old crew, Rebels, came 5th with WhammerSlammer. It wasn't very good, just a weak copy
- of their great Switchblade demo released earlier that year. I guess all remember the last
- routine which impressed many; the roallercoaster. There were alot of expectation towards
- the demo from Sanity. People were wondering what Chaos could come up with after his popular
- Arte demo. And Chaos presented a half-finished demo (the routines from Mr.Pet and most of the gfx
- was missing) and many sceners got disappointed. The demo had lots of zooming/rotating,
- and only came 8th. Personally I think it's underrated, even though it had some weak parts
- there were lots of effects and especially the morph-routine was very good. An ordinary old plasma-effect was bad.
- In 1995 a new-version
- of the Roots demo appeared. It had the missing gfx and some new routines, but wasn't much better.
- Sanity was a sinking ship which faded away after this production. A true legend with lots of
- great members died. I also got to mention the demo Beyond the Future by
- Union which was one
- of the best polish contributions in 1994. It had some goraud shadings, cool
- cities, lots of textures and objects, tunnel and many surprising moves from
- one routine to another. I also liked the end part with viewing the effects
- again while playing a good endtune. Another great polish contribution
- this year was Wit Premium by Freezers. It came second at the Gelloween 94
- party earlier that year. Wit Premium is a speed demo with a very fast city
- displayed, a lightsourced vector transforming into a textured cube, it got
- some zooming/rotating effects and a cool axe-routine at the end. Back to
- the Party 4...
- The intros at The Party 4 weren't that good really, but they had more
- effects than ever thanks to better cruncher-routines. One of the most popular groups in 1994,
- Polka Brothers, won the intro competition and came second in the wild-compo. Polka Brothers was a pretty new group with members
- mainly from Kefrens. But later on members from all kind of groups joined, like the German section of
- Complex for instance. I also liked the Doodle-doo intro from Virtual Dreams, McIntro by Fresh Prince
- and Nitte by Passion. In any case, The Party 4 was the best
- party of the year with lots of visitors and great productions in addition to extremely good
- organization & atmosphere.
- At the Assembly, Stellar released Mindflow.
- A really good demo which won that competition. It got landscape, textured
- cube, textured mapped routines like in 'Doom', fractal zooming, a
- blurr-like tunnel and more. There were also some other good demos there,
- like Drool This by Parallax and Ilyad by the old crew Alcatraz. At this party some cool intros
- got released, like G-force by Pygme Projects, Darkroom by Stellar and Falurecolour by Razor 1911.
- But the Assembly didn't belong to the amiga sceners anymore, the PC people had taken over
- the place with more than 60% of the 2000 visitors. The Gathering party also had
- some more good demos in addition to Sequential. The legendary Cryptoburners released two
- demos, and Brain-State-In-A-Box was pretty good. Polka Brothers released Friday at eight in typical
- polka-style too. Q.E.D 2 was released by Talent, and it was pretty good too. Anyway, the demos
- didn't have the same standard as The Party later that year. The intros were ok, especially the
- ones from Stone Arts and the one from Spaceballs. However, the party was not considered to be
- a success even though there were more visitors than ever. I remember I wrote a harsh party
- report, mainly because of the lack of electricity and cold sleeping place. If this party
- had been arranged in 2000 and was exactly the same, it would have been considered to be
- a great success as The Gathering also is overrun by PC people these days. Other parties with
- good releases from groups like Complex, Virtual Dreams, Polka Brothers, Bomb, Oxygene,
- Dreamdealers etc. were Saturne 2, South-Sealand and 3S.«»
- «»
- The effects that were IN this year; the doom-effect, more fractal landscape,
- much raytracing and animations, goraud, blur, 3D rotated shade dots, lots of texturemapping and
- zooming/rotating (like jelly junkie - texturemapped twisting cube), big spheres, flame-plasma, intel outside and
- more. Torous-routines, glenz, landscapes, ordinary vector-world were on the way out, but still used
- in some productions good productions.«»
- «»
- Packmags which had become very popular was at its best in 1994, and the best one of them
- all was definately NeverMind by Mr.King. The year after he and his pack disappeared. Another
- good pack was A Pack Of Fun by IRIS.«»
- «»
- The best mags were RAW and Upstream, and the newcomer ROM. In addition to mags
- like Propaganda and Abnormalia. The other former top mags faded away this year.
- Headline, a promising mag the year before, released its second and last issue this year.
- D.I.S.C. made a weak comeback at the summer after around 3 years of delay!
- The best charts around was the EuroChart and The Charts.«»
- «»
- The most popular coders that year, were of course Mr.Hyde & Dr.Jekyll of Andromeda
- (HeadX never got the same fame), Skull/Virtual Dreams, Gengis/Bomb, Zulu & Grey/Rebels,
- and Chaos/Sanity to mention a few.«»
- «»
- As for graphicians, this was the best year ever for Fairfax/Andromeda. In January
- that year he released the fantastic slideshow Seven Seas. It's a great example of
- real pixel-art. Fairfax also won The Gathering, just as he had won the Rendezvous party
- the year before. The other Andromeda graphicians did good.
- Peachy/Masque also had a great year with winning the Party 4. If you
- compare his picture with the others, you soon find out that he had a quite different way
- of making a picture. It's a huge picture. Cougar made some great gfx for the Roots demo,
- and was still going strong. Fade1 released the other good slideshow that year, entiteled
- Never Liked Uno. It got great music done by Twilight & Doc Holiday and of course nice graphics,
- he he. Also Tony/Razor 1911 had a good year with gfx in Razor productions and coming second
- at Gathering. Devilstar/Virtual Dreams & Polka Brothers had several good pictures also that
- year. Louie (of Insane then) made some good pictures too, along with R.W.O. Other good ones
- were Facet/Spaceballs, Ra/Sanity, Reward/Complex, Teevan/Rebels and Fiver/TRSI among others.«»
- «»
- The most popular musicans, were still Jester and Moby of Sanity. But also Lizarking/Razor 1911,
- Audiomonster/Melon, Dice/Polka Brothers, Mr.Man & Interphace/Andromeda, Chrorus&Sid/Jewels,
- Dreamer/TRSI and Xtd/Mystic/TRSI to mention some. The Xtd module Reassurance released at
- The Intel Outside party is great. In addition to making modules for many Complex/Bomb-productions,
- Clawz also released a musicdisk with Delorian called Seducation. One of the few good ones that
- year. Viktoria by Virgill/TRSI was the other musicdisk I can remember.
- Doh/Cryptoburners did good again with winning the S3 party. The last musician
- I'm going to mention is Hithansen/Rednex which won the Party that year. Many sceners
- accused him for stealing the refrain of the song from Jimi Hendrix "Hey, Joe!" and the
- end of the song from The Doors "Light my fire", so some of the glory disappeared.«»
- «»
- People started to say the amiga-scene was dying... especially the old sceners which
- tought the scene was better in both quality and quantity before. And they didn't like
- the parties. Yes, there were less sceners as many of the older sceners didn't upgrade.
- But the demos were really great this year and I think it's one of the best years ever.
- The style hasn't changed that much the latest years.
- There were lots of parties and releases, but yes... the PC started to get a greater influence.
- IRC also started to get the sceners attention.«»
- «»
- In any case, 1994 was certainly the year of AGA!!!«»
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- «c6»TO BE CONTINUED BELOW... USE THE ARROW KEYS TO READ THE REST OF THE HISTORY!«»
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- «e»
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